![]() ![]() They can get in close quickly, avoid some missile damage with speed, and in the Stalker's case, break your target lock every so often. Be wary of quick, light robots like Stalker or Gephard. Like the Molot setup, you won't do a ton of damage, but it will be consistent. It works better on maps like Canyon or Power plant where there is lots of terrain your missiles can go over. The Hydra/Spiral setup is another support bot. You won't have high damage with this setup, but due to the long range, you can almost always have a target to consistently shoot. You should try to stay between 600-800m from your target. Basically anything at the 500-600 m range. Your main strength is taking out Trident/Zeus/Punisher/Thunder robots. It's the best Molot platform other than a Fujin. The Molot Mk2/Molot setup is a decent support bot. So with good positioning, you should survive much longer than closer range setups. You outrange Tarans, Magnums, and Aphids, and you're at the edge of the range of Punishers and Thunders. ![]() Use your explosion damage to target enemies with physical shields, particularly the slower ones like Rhino, Galahad, Lancelot, and Raijin. You'll need multiple volleys to kill just about anything due to mediocre damage. So if the enemy team isn't coming for your position, you can even stay behind cover, jump directly up while not moving, and fire a volley. The combat pattern goes like this: approach target to ~450m, fire missiles, reposition while reloading, repeat. Otherwise you're just handicapping yourself with lower damage. ![]() You have to use that to your advantage and stay at 400-500m. It doesn't have the damage of the Orkan/Pinata setup, but it does have an extra 200m range, out to 500m. The Tulumbas/Pin setup is like the Orkan/Pinata setup, except even more of a skirmisher. You'll likely lose a solo fight against a Taran/Magnum Gareth because of its physical shield, even though it's a light robot. You're best to stick close to teammates and focus anyone with an energy shield. Dual thunder robots (carnage, natasha, and raijin) win at closer ranges. You can take out most robots 1v1, especially at 300-350m. ![]() The range is relatively low, so you'll have to get in close. The Taran/Magnum setup has a much higher sustained damage. Avoid spawning in an Orkan/Pinata Griffin if the enemy has 2+ carnages alive. A carnage with it's shield up is probably your worst enemy. Be careful to not jump on top of an enemy you can't kill since once you fire your rockets, you're a sitting duck for the next few seconds. One the enemy is low enough to kill in a single volley, you can rush in. Pop out, fire a volley, then go back to cover to reload. Try to keep behind cover about 250-300m away. You'll need 2-3 volleys against heavy robots though. That's enough to kill all light and most medium robots. A full volley where you hit all your rockets will do about 85k damage. You can upgrade everything to level 7 in about a week. The Orkan/Pinata setup should be played as more of a skirmisher. Try to save it to jump up to harder to reach areas, jump away to safety, or jump straight up to get a sight line for a volley of missiles. It's got quite a long downtime between uses. Avoid the temptation to just jump whenever you can to move around faster. It's not the sturdiest robot, so you have to use your jump wisely. The Griffin has 2 main things going for it: a jump and heavy offensive capabilities. ![]()
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